Updates for Next-Gen Consoles
This update finally brings Ray-Traced local shadows on the PS5 and the Xbox Series X. Patch 1.5 also introduces two graphics modes on the PS5 and the Xbox series X — Performance and Quality. There are also additional visual quality improvements for these consoles. The PS5 version will also add support for haptic feedback for the DualSense controllers.
Additional Content
Players can now rent apartments by paying a one time fee, either through a visit or through the in-game EZEstates website. Available apartments:
Northside, Watson (€$5,000)Japantown, Westbrook (€$15,000)The Glen, Heywood (€$40,000)Corpo Plaza, City Center (€$55,000)
The player’s starting apartment can also be customised now using the in-game EZEstates website. Some interactions in the apartment also give players meaningful buffs, like health regeneration and extra stamina. Certain appearance features can also be tweaked quickly now using the mirror in apartments and safehouses.
AI Improvements
One of the biggest complaints against Cyberpunk 2077 was its lackluster NPCs. They would often react bizarrely to certain events, and sometimes freeze altogether. Patch 1.5 improves NPC behavior, having them act out more naturally. Certain NPCs will now display aggressive behaviour, and jump into combat when provoked by the player. Traffic behavior has also improved, showcasing a more realistic approach, with new panic reactions to danger.
Vehicle Improvements
Vehicles were also a weak point for Cyberpunk 2077, and most of them would feel soulless and clunky. The new patch is making enormous improvements to address that, like introducing a more robust braking system and improved clutch and engine simulation. Motorcycles also get these improvements and are now more driveable with new steering model improvements. The first person view from cars has further been adjusted, giving players more visibility on the road.
Combat Improvements
CDPR has improved the combat AI, so that enemy NPCs can present a more cohesive challenge. Related animations like hit reaction, taking cover and reloading have been smoothened. Enemy NPCs are also more accurate now, and will try to reposition more ‘tactically’ in combat. Players were also hoping to see improvements to the police mechanics in Cyberpunk 2077. Sadly there’s little change this time around, apart from the fact that players can now hide in the search area to escape the NCPD. For the complete changelog visit the link here.