This guide will walk you through the basics of developing your own custom Android ROM. It should be noted that this is a massive undertaking – if you have zero experience in coding or fooling around in Linux terminals, you may want to get some knowledge under your belt before diving into this deep-end. But if you have at least a basic idea of those things, I will try to explain things as simply as possible, so you can follow along. Basically what we’re doing is downloading the raw Android source code (AOSP) and modifying it to our liking. Because there are so many sources to choose from for different devices, this guide will simply reference the master source known as AOSP (Android Open Source Project). Now the thing about the AOSP is that the pure source code does not include device-specific hardware proprieties. In layman’s terms, hardware like your camera and GPU will not work “out of the box” when developing with the AOSP. In fact, your device will not even boot without these hardware binaries. If you’re developing for a Google-branded phone (Pixel, Nexus, etc) you can find the hardware binaries directly from Google, and this guide will walk you through obtaining and building them into your ROM. However, if you’re developing a ROM for a brand-name phone (Sony, Samsung, etc)… well, bless your heart, because you’re in for a ride. Some manufacturers have their own open-source projects or release development tools for would-be developers, whereas other manufacturers keep a tight lid on their proprietary codes. Here’s a brief list of open-source projects from the more popular manufacturers: Samsung Open Source Release Center Sony Developer World Lenovo Support Huawei Open Source Release Center Motorola Developers With that out of the way, let’s continue under the assumption we are building a ROM for the most basic, vanilla Android experience, for a Google Pixel device. With this knowledge under your belt, you’ll be able to branch out on your own and start developing customized versions of specific manufacturer’s ROMs.

Requirements for this Guide:

Android Open Source ProjectPixel XL phone or an Android emulator for Linux64-bit Linux Operating System – Ubuntu or Linux Mint are the most newbie-friendly distros, whereas BBQLinux was developed specifically with Android developers in mind.PythonA beefy computer (compiling code takes a lot of memory and space!)

Setting Up Your Build Environment

Let’s begin by setting up the Android emulator on your Linux machine. Whether or not you have a Google Pixel XL device, it’s always safest to try your new ROM on an Android emulator before flashing it to your device. My personal favorite is Genymotion, so I’ll walk you through installing that particular emulator. However, you can also check out this guide “Best Android Emulators”, as most of them also have Linux compatibility. Head over to the Genymotion website, register an account, verify it through email, and download the executable to your Linux desktop. Now open a Linux terminal, and type: Chmod +x genymotion-xxxxx.bin (replace xxxx with the version number in the filename) ./genymotion-xxxxxx.bin Press Y to create the Genymotion directory. Now type in the terminal: cd genymotion && ./genymotion Now it will ask you to begin the installation process, so just keep clicking Next until you get to the Add Virtual Devices window. Select “Pixel XL” under Device Model option, and then complete the installation. You can test the virtual device out if you want, it will basically be like having a Pixel XL phone on your desktop. Let’s now set up Python: $ apt-get install python Now we need to setup the Java Development Kit on your Linux machine. Open the Linux terminal and type the following commands: $ sudo apt-get update $ sudo apt-get install openjdk-8-jdk Now you will need to configure the Linux system to allow USB device access. Run the following code in the Linux terminal:

This will download the required 51-android.txt file that allows the aforementioned USB device access. Open the .txt file and modify it to include your Linux username, then place the .txt file in the following location: (as the root user). Now plug your device into your computer via USB for the new rules to automatically take effect.

Downloading the Android Source

The AOSP is hosted on Git, so we’re going to use a tool called Repo to communicate with Git. First we need to setup a /bin folder in your Home directory. Type the following commands into the Linux terminal: $ mkdir ~/bin $ PATH=~/bin:$PATH Now we will download the Repo tool, so type into the Linux terminal: $ curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo $ chmod a+x ~/bin/repo After Repo is installed, we must now create an empty directory to hold your work files. So type this into the Linux terminal: $ mkdir WORKING_DIRECTORY $ cd WORKING_DIRECTORY Now we’ll configure Git with your name and email address – use a Gmail address that you check regularly, otherwise you will not be able to use the Gerrit code-review tool. $ git config –global user.name “Your Name” $ git config –global user.email you@gmail.com Now we’ll tell Repo to pull the latest master manifest of AOSP from Git: $ repo init -u https://android.googlesource.com/platform/manifest If done successfully, you’ll receive a message that Repo has been initialized in your working directory. You’ll also find a “.repo” directory inside the client directory. So now we’ll download the Android source tree with: $ repo sync Building  the Android Source This is where the hardware binaries mentioned at the beginning of this guide come into play. Let’s head over to the AOSP drivers page and download the Pixel XL binaries for Android 7.1.0 (NDE63P). You want to download both the vendor image and the hardware components. These come as compressed archives, so extract them to your desktop and run the self-extracting script from the root folder. Choose to install the binaries to the root of the WORKING_DIRECTORY we created earlier. Now type into your Linux terminal: $ make clobber $ source build/envsetup.sh Now we’ll choose the target to build, so type: $ lunch aosp_marlin-userdebug $ setpaths $ make –j4 There, we have now “built” an Android ROM from source. So let’s test it in the emulator, by typing into the terminal: $ emulator So play around in the emulator a bit. As you can see, a purely vanilla Android experience is quite minimal, and this is why manufacturers customize the AOSP to their needs. So you could flash this ROM we just built to your device if you wanted, but without adding any enhancements, a purely vanilla Android experience would be a very boring thing indeed. So what manufacturers will typically do with the AOSP is fork it, add their own proprietary binaries, customize the UI, add a boot logo, etc. Manufacturer’s basically just paint over the stock Android ROM, and so that will be your next goal as well. Stay tuned, as the second part of this guide will go through adding fonts, themes, and a boot animation to your ROM!

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